This the second of my Mars rover interview inspired games. It's all about flicking little asteroids around a table, hitting other asteroids and scoring points by completing objectives, while trying to stop your friends from doing the same!
It is a game that can be played anywhere, as long as you have a sufficiently-sized smooth, contiguous surface. Variants of the game may change what surfaces are necessary for play.
Each player starts the game by choosing a planet and placing it on the play space. There is no restriction on how big, small or what shape the playing space should be, but each planet must be at least one (of that player's) hand width apart from any other planet. Each planet is a different colour, and they come with different abilities. Each player then places a number of asteroids, of the same colour, around their planet, according to the planet they have chosen. Some planets may have more asteroids than others. Other planets will have different sized asteroids.
Once all of the asteroids have been placed, each player draws three cards from the objective deck. They choose two objectives and place the other facedown, next to the objective deck. The two objectives in hand are those each player is trying to achieve, in order to gain victory points.
Some objective cards may be played when the objective occurs, gaining the player victory points instantly, while others can only be played at the end of the game.
Players may swap one of their objective cards each turn with one of those in the facedown pile during their turn. If they play an instantaneous objective card and gain the victory points, players may draw an extra objective card from the deck. In the turn that they play an objective card, they cannot swap one.
Each player takes turns pulling an asteroid out of a sack and then flicking that asteroid at other asteroids or planets in order to fulfill the objectives on their cards. Asteroids must be placed at least one hand width away from any planet before it can be flicked. If an asteroid is flicked off the playing surface, then it is removed from the game.
The game ends when all of the asteroids have been removed from the bag and played. The player with the most victory points at the end of the game wins!
That's it. That's the game. I am going to be looking into this one a bit further and I will post up my challenges and solutions as I come across them!
Tell me what you think in the comments below!